Clarevoyance

Fantasy RPG Engine โ€” Work in Progress

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Quest Demo

The flagship demo: find 3 keys, open the counter-gated door, dodge a patrolling enemy previewed by a real 1-second-ahead shim ghost, and reach the win room. Bitmap-font text, archetypes, flags, and set_motion, all in one scene.

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World Demo

A tiled room: pitched floor quads, brick walls from a second sprite sheet, and a translucent ghost penguin โ€” the shim render path.

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Controls Demo

WASD / arrow keys move the player penguin freely. Space toggles the buddy penguin into the controlled set.

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Menu Demo

Data-driven menu: Up/Down or W/S keys navigate between options. Animation state tracks selection.

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Events Demo

Data-driven scene: the player walks toward Mochi; a proximity event fires dialogue and sends Mochi leaping away.

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Stress Test

900 billboarded sprites, GPU-driven animation, orbiting camera. Tests raw throughput.